Meanwhile, other standard zombies carry weapons. I could barely take two steps after shaking one off before another hurtled toward me, its jaws wide open. In one scene set in a graveyard, the emaciated corpses resembled a gang of rotting children playing a game of leap frog. But these hold one crucial (and frightening) twist: Some now lunge from several feet away. Nothing is more scary, or annoying, than seeing flying hunks of rotten flesh grab you from midair, forcing a timed button-prompt sequence to appear onscreen. These are essentially the same sort of zombies infesting the Resident Evil games for the original PlayStation. Three top investment pros open up about what it takes to get your video game funded.